
Using the default set up of punch, kick, and block set to the A, B, and X buttons, we had an immediately easier time side-stepping and switching off from one button to the next for attacks with the Hori than with the gamepad. Playing with an actual fighting stick is, bluntly, night and day. The wired connection runs from the top of the pad, while the bottom has a Live headset plug. The EX2 closely resembles Hori's Dead or Alive stick for the 360, with six convex face buttons on the right, a Japanese-style ball and short-stick joystick, and the Left Bumper, Right Bumper, Start, Select, and Xbox Guide buttons arranged across the top, out of convenient reach.

Despite initial misgivings about graphical differences, the 360 version of VF5 held up quite well.

After a weekend of intense field testing, we have to admit that we're pleased with both. The 360 version, which we've seen in Sega's offices and played briefly in Leipzig, will correct both problems in one fell swoop.Īlthough we still haven't gotten to set up our own Live competition (wait for the VF5 edition of 'Spy-Hunter, it will be legendary), Sega did send us two of the 360-licensed Hori EX2 fighting sticks and a preview build of Virtua Fighter 5 for the 360.
#VIRTUA FIGHTER 5 XBOX 360 ISO PS3#
But two things marred the almost flawless release of Sega's fighting masterpiece on Sony's system: the lack of online multiplayer and no American release for an official PS3 fighting stick. We played our hearts out when it released, desperately finding ways to counter cheap Jackie players long enough to learn the nuances of new characters and altered classics. Virtua Fighter 5 is still one of our favorite games for the PS3, no doubt.
